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Loop animation

My animation will not loop, even though i checked the box loop and the one right under it (also tried with only loop checked)![alt text][1] [1]: /storage/temp/152664-screenshot-5.png

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how to slow whlie down in c# code?

while loop gives me float "mana" at the speed of light do you know how to slow it down? simplified code public static float mana = 1; void Update() { while (mana < 100) { mana++; } }

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My loop isn't working and I don't know why.,My loops arent working.

two errors in my short collection of practice loops (23,25): error CS0029: Cannot implicitly convert type 'int' to 'bool' (23,31): error CS0201: Only assignment, call, increment, decrement, await, and...

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What is the difference between storing value of loop counter and then using...

Hi, I was trying to create a script to generate buttons dynamically. I sucessfully managed to do that by following the answers to this question:...

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trying to instantiate an object a random number of times ,how do i spawn...

trying to instantiate an object set random number of times but it just loops infinitely using System.Collections; using System.Collections.Generic; using System.Data; using System.Globalization; using...

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Check bool state for each Gameobject in a list

Scenario: I have a door that is triggered open by a pressure plate. In some cases I want the door to trigger open only by multiple pressure plates at the same time. What I want is to check the list of...

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My Unity Editor crashes when i try to enter playmode

when i press play it says application.playmode in a pop up window and then it continues forever until i end the task entirely. i think it is an infinite loop problem with this script my script is meant...

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How do you make a time bomb beeper

## Help Me I'm Dying ## So I'm working on a game where there is a time bomb, the bomb is set to go off after one minute. I want to add a feature where the bomb beeps and it gets faster and faster...

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Foreach loop not going through all the children

Im trying to loop through an array of Trail Renders (length: 2), but it does not loop and only runs once, so only 1 trail render gets enabled... In c#, unity 3D Code: ''' TrailRenderer[] AllTrails;...

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Where do I place the while(true) in the following script without causing...

Hello @Hellium! I wanted to thank you for helping me with this project. I appreciate your feedback and have learned a lot about how to use different approaches in using code. I received your message on...

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Loops without coroutine [SOLVED]

Hii, i need to create a simple loop but without using coroutine we can easily do that outside of unity but as far as i know in unity you must use IEnumerator to do this but that means i need an...

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after foreach . my Update() doesn't continue

I have foreach in Update() and after the foreach loop it moves to run other scripts updates and when it comes back it starts the update again. top of my Update(): void Update() { GameObject[] nearby =...

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how can i repeat an if statment for x sec?

Hi! I trying to make the Player jump if it is grounded and if the player isn't grounded check if the Player will be grounded in the next x sec. So if the Player become grounded i the x sec it will...

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Nested For loop Grouping

Hi Everyone, I'm making a procedural City generator using nested for loops; public Regions[] regions; for (int x = 0; x < gridX; x++) { for (int z = 0; z < gridZ; z++) { if (x < gridX/region...

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Nested For Loop Question

Hi All, I'm building a City Generator currently using nested for loops to create a Grid. for (int x = 0; x < gridX; x++) { for (int z = 0; z < gridZ; z++) { Build City } } I would like to group...

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While loop variable assignment not workin

Hi All, I'm a bit confused. Variable assignment within a while loop isn't working and I cant figure out as to why. [This is being called in the Awake() Function] _currentTile = startingTile; int...

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How to add delay/wait in between tween loops in dotween?

I tried to put Onstepcomplete() with IEnumorator yeild return, but that doesn't work.

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How to change (grand)children tag?

In this (part of) script I "eject" the "selected" gameobject (called "Int_Molecule") from the player object. void Eject() { if (Player.objectGrabed.Count >= 1 &&...

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Physics.OverlapSphere weirdness, not working...Sorta.

I have this Physics.OverlapSphere running in a loop and there are a few results I get depending on various circumstances, none of which seem to do what I am actually expecting it to do. In the event I...

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How to get all the tree loop levels when recursive ? ?

using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEditorInternal; using UnityEngine; public class GetChildsEditorWindow : EditorWindow { public Transform...

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