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What is the difference between storing value of loop counter and then using it, versus directly using the loop counter value.

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Hi, I was trying to create a script to generate buttons dynamically. I sucessfully managed to do that by following the answers to this question: https://answers.unity.com/questions/875588/unity-ui-dynamic-buttons.html The code I got from here was something like this: Button tempButton = SelectWeaponButton.GetComponent

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