trying to instantiate an object set random number of times but it just loops infinitely
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Globalization;
using UnityEngine;
public class Spawner_Script : MonoBehaviour
{
public static bool night = false;
public static int buildings = 2;
public static int armysize;
public int monsters;
public static bool daytime = false;
public GameObject devil;
public static Transform spawner;
//Money = House_Timer.money;
// Start is called before the first frame update
void Start()
{
daytime = Day_Night_Cycle.isMonstersDead;
int devnum = Random.Range(0, 6);
}
// Update is called once per frame
void Update()
{
buildings = Var_Controller.population;
night = Day_Night_Cycle.isNight;
if (night)
{
//generate max monsternum
//randomise army
//spawn
armysize = buildings * 2;
monsters = armysize;
//Debug.Log(monsters);
//Debug.Log(armysize);
int iterations = Random.Range(0, 11);
for (var i = 0; i < iterations; i++)
{
GameObject d = Instantiate(devil, spawner);
}
//d.transform.position = new Vector2(spawner);
}
if (night)
{
if(monsters <= 0)
{
daytime = true;
}
}
}
}
,I've tried doing the for loop thing that I've seen on other posts but it just doesn't work all it does is spawn game objects in infinitely
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Globalization;
using UnityEngine;
public class Spawner_Script : MonoBehaviour
{
public static bool night = false;
public static int buildings = 2;
public static int armysize;
public int monsters;
public static bool daytime = false;
public GameObject devil;
public static Transform spawner;
//Money = House_Timer.money;
// Start is called before the first frame update
void Start()
{
daytime = Day_Night_Cycle.isMonstersDead;
int devnum = Random.Range(0, 6);
}
// Update is called once per frame
void Update()
{
buildings = Var_Controller.population;
night = Day_Night_Cycle.isNight;
if (night)
{
//generate max monsternum
//randomise army
//spawn
armysize = buildings * 2;
monsters = armysize;
//Debug.Log(monsters);
//Debug.Log(armysize);
int iterations = Random.Range(0, 11);
for (var i = 0; i < iterations; i++)
{
GameObject d = Instantiate(devil, spawner);
}
//d.transform.position = new Vector2(spawner);
}
if (night)
{
if(monsters <= 0)
{
daytime = true;
}
}
}
}
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