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Array Index is out of range

I'm having trouble trying to set up some stats using a for loop. I'm getting an array index is out of range. The thing is I know for sure that I've set up all the arrays in the inspector and all the...

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Enumerator in for loop acting strangely

Hiya, i'm trying to make it so that a random orb gets selected, after which the ID of the orb gets stored in an array untill the specified number of orbs get stored. However when i use this snippet,...

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Loops when generating random string

I am currently working on a program that generates a series of keys based on various factors, the basics are all down however right now I am running into issues where my generator that is supposed to...

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Coroutine with multiple Loops

Hi, I've checked the documentation, tutorials and read relating Q/A but it seems I can't find a solution. I use a coroutine to place a number in the center of the screen and then move a letter from the...

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For loop not working

Hi. I am trying to use two for loops together, however only the first one is working and the second is not. Please help me out. public GameObject[] day; private int dayno; public void Start(){ day= new...

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Crossfade between multiple loops with 3 audioSources ?

Hi all, I have moving Objects that play different loops, depending on their velocity. I want to crossfade between the loops, like: vel = 0; vol1 = 1, vol2 = 0, vol3 = 0 vel = 0.2; vol1 = 0.8, vol2 =...

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i have a list of transforms and i want to spawn a prefab once for all the...

as above but i just can seem to get this working at all! sorry if the question is structured bad in advance, its my first post. if i have: //generated on start int numAliens; //generated on start. a...

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Dynamically create variable name from a loop

Let's say I have a list of hats as children in a UI panel, Each hat has a correct name of what it is, such as Tophat, Cowboy, Fedora, etc. Whether or not their unlocked is stored in bools named...

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Dictionary creates copy, rather than references

I'm looking to create a dictionary to use strings to refer to bools reflecting whether or not an item is unlocked. I thought I could do this with: Dictionary hatDict = new Dictionary(); //the booleans...

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do...while with Transforms?

I'm attempting to create a framework wherein I can move an object, regardless of type, along a set path defined by an n-dimensional array of path waypoints. In the following method, `_currentTarget`...

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How can I loop through every 3D point on a plane's surface in C#?

I'm making a model editor for Unity 5 that will allow the developer to draw an image, and then inflate the image into a 3D object. Of course, it would not inflate transparent points. In order to do...

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Make player face different enemies with the same tag, based on distance

i´m trying to make my player face different enemies based on witch enemy is the closest. i´m trying to face the closest enemy using transform.lookAt and Vector3.Distance, i´m able to make the it work,...

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How do I stop sound from looping on button press again

I have a simple button script for a two state button, but I'm having trouble trying to figure out how to make the sound stop looping when I press the button again. Here is what my script looks like....

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do-while loop problems

I have a script to spawn an object in front of the player, and then move the player to a child object ("Target") of the the spawned object ("Straight"). However, my do-while loop messes things up....

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Trying to name a gameObject - loop suddenly exiting.

Hoping you can help! Comments in code. Any help appreciated. for (int t = 0; t < atomcount; t++) { if (element [t] == "C" && chain[t] == "A") { atom = Instantiate (carbon, new Vector3 (x[t]...

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How to make an object do a multiple tasks forever

I want to make an object rotate left (either a certain amount of degrees/for a certain amount of time, whichever is easier) then rotate right for time/degrees and have that repeat forever. How would I...

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Make a GameObject changes between 2 colors with a time wait

Hey guys, I'm making a simple 2D game, I'm stuck at this issue. There's a sprite (square) and it moves horizontally in a fixed speed, but the square color is changing between Blue and Red, It start...

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Instantiating in a for loop is causing an infinite loop?

ok, so I have been trying to figure this out for two days now. The for loop in my StartingFloor() function works fine if I comment out the instantiate like, but otherwise, it crashes. var Tile :...

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How to use infinite loops or alternatively repeated tasks

I know this is all very bad code, but it's just a concept. I want to have something walk in a square so i've given it four points and positions and have it walk there. It should work if i ran it once,...

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My Coroutine Ignores the Boolean

In another script, a bool controls when this coroutine starts and stops: IEnumerator SpawnWaves () { if (SceneManager.GetActiveScene().buildIndex == 7) { shrinkStage = true; } if (shrinkStage == false)...

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