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Problem with arrays and while loops

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I've set up a grid of cubes with all random colors and am trying to check through them to ensure there are no cubes next to each other and then runs a function to go through and change them if there are more 3 cubes in a row but for some reason Unity stops responding when it tries to enforce 3 or less cubes. void Start () { ... bool checkColors = CheckColors (); while (checkColors == true) { RearrangeColors (); } } bool CheckColors (){ Color colorColumnCheck = Color.red; Color colorRowCheck = Color.red; int colorColumnCount = 0; int colorRowCount = 0; bool matchingCubes = false; for (int x = 0; x ().material.color){ colorColumnCount++; }else{ colorColumnCount = 0; } if (colorColumnCount >= 2){ Debug.Log ("Found matching Vertically"); matchingCubes = true; } if (y == gridHeight - 1){ colorColumnCount = 0; } colorColumnCheck = allCubes[x,y].GetComponent ().material.color; if (matchingCubes == true) { return matchingCubes; } } } for (int y = 0; y ().material.color) { colorRowCount++; }else{ colorRowCount = 0; } Debug.Log ("Found matching Horizontally"); if (colorRowCount >= 32) { matchingCubes = true; } if (x == gridWidth - 1){ colorRowCount = 0; } colorRowCheck = allCubes [x, y].GetComponent ().material.color; if (matchingCubes == true) { return matchingCubes; } } } return matchingCubes; }

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