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Lerping & OnCollisionEnter - how do i lerp without update??

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Hey Guys, Thankyou for trying to help me out, I have **"Script A"** that is a component on **enemy gameObjects.** Within the script i have a variable that gives myself access to **"Script B"** public AdjustLighting adjustLightingScript; and a Method that executes every time an enemy collides with my player: void OnTriggerEnter(Collider col) { if (col.gameObject.tag == "Player") { adjustLightingScript.DimPlayerLight(); } } On **"Script B"** i have this method (the one that is being called from **"Script A"**): public void DimPlayerLight(){ playerLight.light.range = Mathf.Lerp (playerLight.light.range, playerLight.light.range - 0.5f, Time.deltaTime); } What i'm hoping to achieve is, every time a my player gets hurt, the **point light** i have attached to him gets dimmer in **incremental steps**, but with a smooth lerp, If i stick it in an update loop it won't achieve what i'm after. Anyway, it works for a split second, but obviously doesn't finish the lerp because the OnTriggerEnter only gets called once, > how can i get the method to run until> the lerp is complete? Its very late and i'm sure that there is an easy solution but right now i have no idea and have been trying things for ages..... coding block!

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