I'm trying to create a 5 x 5 grid of spheres using a nested loop. it looks like this:
public GameObject ball:
for (int y = 0; y < 5; y++){
for ( int x = 0; x < 5; x++){
GameObject spheres = GameObject.Instantiate(ball);
Vector3 xPos = new Vector3((x * 3), 0, 0);
spheres.transform.position = xPos;
}
Vector3 yPos = new Vector3(0, (y *3), 0);
transform.position = yPos;
}
I'm getting the correct number of spheres and the x position offset is working but the Y position is not.
Any ideas??? ..or is there a better way to do this?
Thanks,
Jeff
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